Game Dev
$48/ month
- CPU
- 2 shared vCPU
- RAM
- 4 GB
- Storage
- 80 GB SSD
- Transfer
- 4,000 GB
Game development
Run match servers, APIs, databases and build agents on virtual machines you control. Start on shared cores for testing, then move live sessions to dedicated vCPUs.
Game Development Cloud
Game Dev uses shared vCPUs for builds and testing. The Game plans run on dedicated vCPUs for consistent server performance.
$48/ month
$84/ month
$168/ month
$336/ month
$672/ month
Prices in USD, billed monthly unless stated otherwise. Need a different size? Ask for a custom configuration.
What you get
Game plans give you dedicated cores instead of shared ones, with 2 GB of RAM for every vCPU. A good fit for servers that need steady tick timing.
Install any Linux server build, mod or custom game file. Run it as a service and manage it over SSH.
Add CPU and RAM when a launch goes well, or run several servers side by side and spread players across them.
Place servers close to players in Türkiye, the Middle East and Europe, and run each region on its own machine.
Take a snapshot before a patch or mod update and roll back if something breaks. Scheduled backups are available as an add-on.
Run CI agents, Docker containers and asset build jobs on the same platform as your live servers.
Use cases
Host authoritative match or world servers for your players, from a small co-op title to a busy shooter.
Run login, matchmaking, leaderboards and inventory services next to a database you manage.
Compile builds, run automated tests and keep artifacts on a shared-core machine that costs less than a game plan.
Spin up a copy of production for a closed playtest, then delete it when the session ends.
Specifications
| Spec | Value |
|---|---|
| CPU type | Shared (Game Dev) or dedicated (Game plans) |
| RAM per vCPU | 2 GB on Game plans |
| Storage | SSD |
| Operating systems | Linux distributions such as Ubuntu and Debian |
| Access | Root over SSH |
| Public address | 1 IPv4 per server |
How it works
Pick a shared-core machine for development or a dedicated vCPU plan for live servers. Choose Istanbul or Nuremberg.
Select a Linux distribution such as Ubuntu or Debian. The server is created and you get root access over SSH.
Upload your server build, open the ports your game uses and start it as a service.
Questions
It is the machine that keeps the authoritative state of a multiplayer match or world. Players connect to it, and it relays their actions to everyone else.
Shared vCPUs are fine for builds, testing and small backends. For live match servers, dedicated vCPUs keep performance consistent under load.
Yes. You get root access to a full Linux server, so you can install mods, plugins and custom builds the same way you would on your own hardware.
Choose the region closest to most of your players, give the server enough CPU and RAM, and profile your server code to find slow ticks.
Take snapshots before updates and add scheduled backups if you want them automatic. You can also copy world files to external storage from inside the server.
Yes. Resize a server to a larger plan, or add more servers and spread players across them.
More solutions
Your own Minecraft server on a cloud VM with root access. Run Paper, plugins or mods and resize as you grow.
From $24 / month
ExploreRun your own WireGuard or OpenVPN gateway on a private cloud server. Your keys, your traffic, your rules.
From $8 / month
ExploreYour own file transfer server on a cloud VM. Run SFTP or FTP and create as many user accounts as you need.
From $12 / month
ExploreTalk to an engineer
Tell us what you want to run. An engineer suggests a configuration and sends you a written price.