Game development

Servers for game backends and multiplayer worlds.

Run match servers, APIs, databases and build agents on virtual machines you control. Start on shared cores for testing, then move live sessions to dedicated vCPUs.

  • From $48 / month
  • Dedicated vCPU plans
  • Root access
  • Linux of your choice
dedicated vCPUs per game server
2-16
RAM for every vCPU on game plans
2 GB
RAM per server
Up to 32 GB
monthly transfer on the largest plan
7,000 GB

Game Development Cloud

Pick a server size

Game Dev uses shared vCPUs for builds and testing. The Game plans run on dedicated vCPUs for consistent server performance.

Choose a location

Same price in both locations. Your choice is added to the quote request.

Game Dev

$48/ month

CPU
2 shared vCPU
RAM
4 GB
Storage
80 GB SSD
Transfer
4,000 GB
Get started

Game 2

$84/ month

CPU
2 dedicated vCPU
RAM
4 GB
Storage
25 GB SSD
Transfer
4,000 GB
Get started

Game 8

$336/ month

CPU
8 dedicated vCPU
RAM
16 GB
Storage
100 GB SSD
Transfer
6,000 GB
Get started

Game 16

$672/ month

CPU
16 dedicated vCPU
RAM
32 GB
Storage
200 GB SSD
Transfer
7,000 GB
Get started

Prices in USD, billed monthly unless stated otherwise. Need a different size? Ask for a custom configuration.

What you get

Built in, not bolted on.

Dedicated vCPU plans

Game plans give you dedicated cores instead of shared ones, with 2 GB of RAM for every vCPU. A good fit for servers that need steady tick timing.

Full root access

Install any Linux server build, mod or custom game file. Run it as a service and manage it over SSH.

Resize as players arrive

Add CPU and RAM when a launch goes well, or run several servers side by side and spread players across them.

Istanbul or Nuremberg

Place servers close to players in Türkiye, the Middle East and Europe, and run each region on its own machine.

Snapshots and backups

Take a snapshot before a patch or mod update and roll back if something breaks. Scheduled backups are available as an add-on.

Room for your pipeline

Run CI agents, Docker containers and asset build jobs on the same platform as your live servers.

Use cases

What teams run on it.

  • 01

    Dedicated multiplayer servers

    Host authoritative match or world servers for your players, from a small co-op title to a busy shooter.

  • 02

    Game backend APIs

    Run login, matchmaking, leaderboards and inventory services next to a database you manage.

  • 03

    Build and test pipelines

    Compile builds, run automated tests and keep artifacts on a shared-core machine that costs less than a game plan.

  • 04

    Playtests and staging

    Spin up a copy of production for a closed playtest, then delete it when the session ends.

Specifications

The details.

SpecValue
CPU typeShared (Game Dev) or dedicated (Game plans)
RAM per vCPU2 GB on Game plans
StorageSSD
Operating systemsLinux distributions such as Ubuntu and Debian
AccessRoot over SSH
Public address1 IPv4 per server

How it works

Three steps to running.

  1. 01

    Choose a size

    Pick a shared-core machine for development or a dedicated vCPU plan for live servers. Choose Istanbul or Nuremberg.

  2. 02

    Pick an OS

    Select a Linux distribution such as Ubuntu or Debian. The server is created and you get root access over SSH.

  3. 03

    Deploy your game

    Upload your server build, open the ports your game uses and start it as a service.

Questions

Game Development Cloud, answered.

What is a game server?

It is the machine that keeps the authoritative state of a multiplayer match or world. Players connect to it, and it relays their actions to everyone else.

Should I pick shared or dedicated vCPUs?

Shared vCPUs are fine for builds, testing and small backends. For live match servers, dedicated vCPUs keep performance consistent under load.

Can I run mods and custom game files?

Yes. You get root access to a full Linux server, so you can install mods, plugins and custom builds the same way you would on your own hardware.

How do I keep lag low?

Choose the region closest to most of your players, give the server enough CPU and RAM, and profile your server code to find slow ticks.

How do I back up a game server?

Take snapshots before updates and add scheduled backups if you want them automatic. You can also copy world files to external storage from inside the server.

Can I scale up after launch?

Yes. Resize a server to a larger plan, or add more servers and spread players across them.

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Talk to an engineer

Not sure which size fits?

Tell us what you want to run. An engineer suggests a configuration and sends you a written price.